What happens at each level
Built from the same table the game runs on, so it can't promise anything the game won't do.
If something didn't happen
- An event happens the moment its level is reached. If the level on screen is at or past an event's level and it isn't there, that's a bug.
- Every level also raises every stat by 1, so the levels between the ones listed here are not empty.
- Undoing a log takes its experience back, so it can drop a level and take that level's event with it. Log it again and it returns.
- Missing a day never costs experience, only health. It just means the next event comes later.
- Earliest means every habit logged every day, with 2 or more habits so the breadth bonus counts. Typical assumes about 28 XP a day.
- This page reads the save on the device it's opened on. On a phone, open it from the link inside the Home Screen app, not from Safari, or it won't see his monster.
Planned, not built yet
None of these happen yet, at any level.
- The backpack — swapping between all three monsters, once one is full grown.
- Held items — a hat or scarf worn on the monster itself.
- A hatch sound — hatching currently borrows the first evolution fanfare.